Published on November 16, 2005 By sushiK In WoW

I played WOW for about 9 months and got my warlock up to level 60 finally.
I had tons of fun XPing, doing some instances and of course getting some good weps
Some of the very best times were getting Ganked and defending TM against the nightly Alliance rush!
Dieing a million times and having a blast while interacting with people in town
Grinding the XP away to better PvP.

Around the time I reached 60, Blizz changed the direction of the game.

+ Game became more Gear oriented
+ PVP was herded into battlegrounds

Since they installed battlegrounds the towns are dead and there is no longer much raiding between cities. Everyone now goes and waits in a line to PvP in BG.

To keep up witheveryone else you need gear. Casual gamers like myself have no chance to keep up and now slip behind the other gamers with more time to do the 40 man instances to get the Phat'est loot.

Players now wait in line in the BG so they can gain Faction points and get the Uber Faction loot.

All this is fine but it has killed WOW. There is no more edge to the game. Everything is neatly aligned. Cities are not under attack much anymore. People have no need to interact much now as they grind with their Guildies then wait in line to PvP.

Where has the WAR in warcraft gone? There is almost no need for towns now other than a place to get quests.



What they should have done was instead of implementing instanced Battlegrounds was make the entire world the battleground. Create reasons and incentives for attacking other cities and gaining locations and what not. yeah they did instanced BG to cut own on the Lag but I think it has killed the game quietly.

Wow now is just too plain predictable. These games are at their best when they are unpredictable. The objectives now are very simple:
Grind and instance to get gear
Put on gear to PVP in BG to get rank
Get Rank to get better gear
Rinse and repeat.

The soul has been lost

Comments (Page 3)
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on Dec 07, 2006
I'm currently on break from WoW. I have about 10 level 60's, most of them decked out in Tier 2 or higher. Just about all that gear came from constant raiding, which was becoming more like a 2nd job. Levelling up to 60, or 70 in the expansion is or will be lots of fun. Once you hit max level, a lot of the fun factor goes away.
on Feb 21, 2007
First Post .. new with GC2 (LOVE IT!! btw), long time MMO player (DAOC, SWG, EQ2 .. now WoW, on since launch day).
I feel some loss in WoW. By far the best MMO so far still after over 2 years I am getting little tired of the grind. My guild has really been the only reason I may have stayed, the expansion is nice and does cater to us casual more so that also is keeping me around.
I got into the LoTR beta and still the grind (quest / gear grind) feeling seems to be there.
I agree what Mich1003 posted "Once you hit max level, a lot of the fun factor goes away."
I even thought about deleting all my 60/70's and pushing the money/bages, etc to new alts.
on Mar 01, 2007
Played WOW (the Mac version) since launch. Just cancelled. Got my Tauren druid to 70, saw end game and said "not again".

Seriosully worse then running MC/BWL/AQ (etc). The rep grinds alone are just wrong. I thought Blizzard promised to do away with rep grinds. Now EVERYTHING in end game is a rep grind.

Heard about this game (need something to waste my time). Downloaded Boot Camp, installed Windows on my Mac and here I am.

I'm a big Civ4 fan. So hoping this replaces that. Played Civ4 too much. Plus I miss MOO so much. That was a great game.
on Apr 21, 2007
I've been playing Wow since beta days and have 3 level 70's etc etc...
I have experienced it all, even BT now on test and i must say i feel the need to quit to as the grind to get to BT is going to be rediculous.

Now lets not get started on the netherdrake quest line, sheesh its easy now because its on test. Once it hits live it will take forever!

Also my 70 druid /sigh , 5000 gold PLUS i have to do Shadowlabs for eternity for revered just to get what everyone else can get with simply 5k gold!!!?!??!?!

Yah blizzard ruined my emotions for their game   
on Apr 21, 2007
Quit these types of games while you can, once they lose thier sparkle you finally realized you lost years of your life, i lost a year and a half of mine in highschool from Evercrack. Quit em!
on Apr 22, 2007

MMOs are ingeniously designed to exploit a weakness in the human psyche. Everyone that plays them gets addicted to some degree. This is somewhat true for all games, however other games actually have an ending. Without closure there's nothing to stop people from playing, just an endless supply of goals.

The worst thing about MMOs is the more you play, the more addicted you become so the more you play. Eventually in game acheivements mean more than real life acheivements, and the friends you meet in game mean more than your RL friends, simply because of the time you're spending with them.

I quit WoW about a year and a half ago, I was an addict, I had a level 60 with all epics and was in a fairly decent guild. Eventually it was boredom, lag and my guild collapsing making it such that I couldn't progress any further that made me quit. Since I've quit I've found a job that I love, am averaging Distinction at College (as opposed to just barely passing or failing) and have lost about 10kg.

Having said that though, sometimes I would still rather be playing WoW. In WoW you actually get respect from people for having awesome gear and being good at PvP, in real life it's almost impossible to get respect from anyone, which I guess is what it comes down to in the end. The desire to be great, which most people can never attain in real life.

on Apr 22, 2007
I would consider online PK Muds- if you can handle text-based, that's closer to what you're looking for- Avendar is a good one right now.

As for me, I'm going to take a look at Granado Espada/Sword of the New World when it comes out- it's supposed to be different, and it looks a lot nicer.
on May 01, 2007
You can't even EAT FOOD if its not your level. WOW never had a soul, and never will have one, just like any other MMO. MMOs are not games, they are psychological traps based on serious experimentations that is meant to trap you into spending times doing something thats not fun, so that the more time you spend, the more you feel you have invested, and they less likely you are to STOP.

The reason they make it so that it takes 8 hours a day to compete is so that you would PLAY 8 hours a day. I know plenty of people who quit school and relationships with the other sex to have more time for their MMO of choice. They had to constantly increase the time they spent playing the game. When asked why not just quit the answer is simple, they spent a year building up their character and they don't want it to go to waste. And the more time they spend, the greater their emotional investment in NOT breaking it up is.
on May 01, 2007
I played WOW for a year and a half and quit soon after the X-pac. It was fun for a while as a casual player, but then it evolved into timesinks, long instances, rep grinding, etc. It just got boring. Then when the x-pac came out, every player was on the 60+ areas and the game with 8,000,000 subscribers was like a ghost town. They also removed the LFG chat and that eliminated any real way of finding a group(the LFG tool was crap). Not to mention the blood elves looked completely childish and their mount was a riding chicken.

The x-pac didn't bring anything for the casual gamer. Ive still watched to see if the patch would change anything, but Its taking them a half a year to patch the game. I guess they can take thier time when there bringing in $120,000,000 per month.
on May 01, 2007
Just say no to World of Warcraft like you were taught to say no to crack, and you will have a life!!
on Oct 04, 2007
I find BG's fun, but i mostly agree with the original post, and I just started playing WoW a month ago. If anything, the BG's should be like some kind of violent sports league in the world, like a BloodBowl. Basing off of Warsong Gulch, they could easily make a couple of different sports games in the BG form.

Totally agree that there should be capturable objective points in the world of a PVP server, rather than a meaningless battle game that you play nitely to grind gear points. I'm guessing they chickened out from doing that to avoid annoying the PvE people who just want to quest and level a la Legend of Zelda. It looks like Warhammer will have some of that though...

WoW is just a game. Yet another hobby. Viewed as a hobby it's not an addiction. If you ego-obsess on it then, yes, its an addiction.
on Jan 07, 2008

Alright. I'm still a fairly serious WoW player. 3 70s, a 65 and a 63. (War, Hunter, Mage, War (Fury), Priest)

That said, I am emphatically NOT a PVPer. I'm pushing 40, and my reflexes and manual dexterity are not what they used to be. Add to that the lack of ANY kind of sportsmanship (the game is filled with poor losers and worse winners) and I am completely turned off by the PVP aspects of the game. What the original poster listed as the biggest flaws in the game, are to me it's greatest strengths. I would have quit the game he envisions in seconds.

That's not to say I completely avoid PvP. I did enough BGs on my warrior when I was in my 50s to get the Insignia of the Alliance, and then quit doing them. I bit the bullet 3 times a week to do 3 arena matches (takes maybe 15 minutes at a time) until I could get the arena (season 2) shield. Now I'm doing the same thing with my hunter for the season 2 crossbow. (not season 3, I'll never have a rating high enough)and last night we were 2-2.

The rep grinds are annoying. And yes, the best part of the game when it was brand new was the lack of EQ-style faction needs, which they seem to be bringing back to the forefront. Mostly my wife and friends are doing an instance or 2 a week, and hanging out and helping each other level lower level chars, waiting for Wrath of the Lich King.

Blizzard is balancing the needs of casual and hardcore, PVPers and PVEers as best they can. Could they do better? Of course, but the game will never be perfect for everyone.

I do have to laugh at what Taltimar said. "The reason they make it so that it takes 8 hours a day to compete is so that you would PLAY 8 hours a day."

Clearly he has no concept of MMORPGs economy (I mean the RL economy of the company running the game). Blizzard doesn't WANT you to play 8 hours a day. If all of their subscribers played 8 hours a day every day, they would have to add HUGE amounts of bandwith to accomodate the load. It's a monthly fee, not a fee based on time logged in. Blizzard gets the same amount of money from you if you stay connected for the whole month straight as they would if you didn't log into the game once that month. What Blizzard aims to do is to make you feel like you are still progressing and that it's fun. When they designed MC/BWL/AQ, they THOUGHT people would love the huge dungeons. They were wrong, which is why the instances in BC are much shorter. A lot of you have complained about the tedium, and boredom in WoW now. What Blizzard put out didn't meet your needs and you moved on. The subscriber base keeps growing though, so Blizz must be pleasing some people.
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